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* For Reference:Hello Neighbor game links are from the official platform and are free of viruses and malware.
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Hello Neighbour is a horror-adventure game with a strong sense of strategy. Based on a psychological horror movie in the "Rear Window" genre, it requires the player to break into his neighbour's house and try to find out what secrets he is hiding in his basement.
Hello Neighbours is a new RPG based on the theme of neighbours, in which the player takes on the role of a new resident who has moved to a small village where nothing is out of the ordinary. But why has the neighbour across the street nailed the door to his coffers shut? Could there be hostages inside that the neighbours have kidnapped? Or is there a monster inside? So the player has to sneak into the neighbour's house and find out his secrets.
The game's neighbours use a very sophisticated AI system, with the psychopathic neighbour making different strategies based on the user's actions, choices and movements. The aim of the game is simple: the user infiltrates the neighbour's fortress to reveal his psychopathic secrets, with traps and various creative strategies supported by both the user and the AI.
In addition, the game blends sandbox and campaign gameplay, if the player frequently enters a room through the front door, the door will be locked before the next action, in addition, the neighbours may set bear traps to battle the player.
Hello Neighbours is a new RPG based on the theme of neighbours, in which the player takes on the role of a new resident who has moved to a small village where nothing is out of the ordinary. But why has the neighbour across the street nailed the door to his coffers shut? Could there be hostages inside that the neighbours have kidnapped? Or is there a monster inside? So the player has to sneak into the neighbour's house and find out his secret. The game's neighbours have a very sophisticated AI.
The game's neighbours use a very sophisticated AI system, with the psychopathic neighbour making different strategies based on the user's actions, choices and movements. The aim of the game is simple: the user infiltrates the neighbour's fortress to reveal his psychopathic secrets, with traps and various creative strategies supported by both the user and the AI.
In addition, the game blends sandbox and campaign gameplay, if the player frequently enters a room through the front door, the door will be locked before the next action, in addition, the neighbours may set bear traps to battle the player.
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